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book1-toc [2024/05/24 18:16] – [Game Mechanics] becker | book1-toc [2024/11/01 17:51] (current) – [How to Bring Joy back to Learning By Making Your Classroom Gameful] becker | ||
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- | Note that this book is a work in progress and things may be added (or deleted) as the book takes shape.\ | + | [[https://www.amazon.ca/ |
- | It should be available in the fall/winter of 2024. | + | |
</ | </ | ||
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* A First Look at a Gameful Classroom | * A First Look at a Gameful Classroom | ||
- | * Finding | + | * Finding |
* Confusion About Requirements | * Confusion About Requirements | ||
* High Stakes Exams | * High Stakes Exams | ||
* Compartmentalized Grading | * Compartmentalized Grading | ||
* An Overview of Reigeluth' | * An Overview of Reigeluth' | ||
- | * A Last Word on Our Challenges | + | * A Last Word on Class Perfection |
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===== Chapter 4. Enter: Gamification ===== | ===== Chapter 4. Enter: Gamification ===== | ||
- | {{::gamification-01.png? | + | {{::fig_400.png? |
- | Finally, we get to the heart of the matter. We start by introducing the term, what many (most?) people think about when they hear gamification, and then explaining what gamification ACTUALLY is/should be. We connect the dots between what is needed as we have outlined it in the previous chapter, and how gamification fits the bill. We do that by drawing on Reigeluth’s | + | Finally, we get to the heart of the matter. We start by introducing the term gamification, what many (most?) people think about when they hear it, and then explaining what gamification ACTUALLY is/should be. We connect the dots between what is needed as we have outlined it in the previous chapter, and how gamification fits the bill. We do that by drawing on Reigeluth’s |
* What is Gamification, | * What is Gamification, | ||
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* Digital Game-Based Pedagogy (DGP) | * Digital Game-Based Pedagogy (DGP) | ||
* Good vs Bad Gamification | * Good vs Bad Gamification | ||
- | * Why Gamification is Useful In Learning | ||
* Learning Mechanics | * Learning Mechanics | ||
* Why is Gamification Useful in Learning? | * Why is Gamification Useful in Learning? | ||
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There are still a bunch of things you can do on a small scale – one at a time if you like, that will send your students the message that you care, and that you respect and support them as individuals. Along the way, there’s a good chance you will create converts among your colleagues, and maybe even an administrator or two. | There are still a bunch of things you can do on a small scale – one at a time if you like, that will send your students the message that you care, and that you respect and support them as individuals. Along the way, there’s a good chance you will create converts among your colleagues, and maybe even an administrator or two. | ||
- | |||
* Five Requirements of a Gameful Classroom | * Five Requirements of a Gameful Classroom | ||
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* Academic Alignment | * Academic Alignment | ||
* Beginning at the Beginning | * Beginning at the Beginning | ||
- | | + | |
- | * Examples | + | * Example |
- | * Example | + | * Example |
- | * Example | + | * Example |
- | * Example | + | * I Hate Rubrics |
+ | * A Simple 5-Point Scale | ||
+ | * A Simple 10-Point Scale | ||
+ | * Elements and Strategies for Starting Small | ||
+ | * Providing Cues and Associations | ||
+ | * Questions to Ask Ourselves | ||
+ | * Re-examining Options | ||
+ | * Simple Bonus | ||
+ | * Grades as Currency, Generally | ||
+ | * A Single Quest | ||
+ | * A Last Word on Starting Small | ||
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* Always Start at the End | * Always Start at the End | ||
- | * Gamification is NOT PBL and Narratives | + | * Recap: |
- | * Examples | + | * A Gamified Instructional Design Model |
- | * Example ONE – A 1st Year Non-Major’s | + | * Needs Analysis |
- | * Example TWO – A 1st Year Nursing Introduction | + | * Instructional Objectives |
+ | * Learning Path | ||
+ | * Mise-en-Scène | ||
+ | * Narrative | ||
+ | * Development of Instruction | ||
+ | * Instructional Strategies | ||
+ | * Quests | ||
+ | * Rewards | ||
+ | * The Original Course Design and Syllabus | ||
+ | * Basic Design | ||
+ | * Assessments and Evaluation | ||
+ | * Schedule | ||
+ | * Backstory | ||
+ | * The Redesign of a 1st Year Non-Major’s | ||
+ | * Iteration One | ||
+ | * Needs (Re)Analysis- Why Does This Course Exist? | ||
+ | * Instructional Objectives - How Will Learners be Different at the End? | ||
+ | * Original Course Critique | ||
+ | * Learning Path - How Do We Meet the Objectives? | ||
+ | * Mise-en-Scéne - What does the Overall Course Look Like? | ||
+ | * Meat and Potatoes - Instruction, | ||
+ | * Quests and Rewards | ||
+ | * The Final Product | ||
+ | * The Current State of a Whole Hog Gameful Design | ||
+ | * A Last Word on The Whole Hog | ||
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==== Learning Mechanics (A.K.A. Quest List) ==== | ==== Learning Mechanics (A.K.A. Quest List) ==== | ||
- | This a list of over 25 tasks/ | + | This a list of over 25 tasks/ |
- It breaks us out of our usual mindset and allows us to consider the work our students do in a new light. In the end it really doesn' | - It breaks us out of our usual mindset and allows us to consider the work our students do in a new light. In the end it really doesn' | ||
- It places the focus for assessment squarely in the arena of what students can DO as opposed to what they can memorize and repeat, and that's a good thing. | - It places the focus for assessment squarely in the arena of what students can DO as opposed to what they can memorize and repeat, and that's a good thing. |