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book1-toc [2024/05/30 22:35] – [Chapter 4.Enter: Gamification] becker | book1-toc [2024/11/01 17:51] (current) – [How to Bring Joy back to Learning By Making Your Classroom Gameful] becker | ||
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<WRAP round center safety 50%> | <WRAP round center safety 50%> | ||
- | Note that this book is a work in progress and things may be added (or deleted) as the book takes shape. | + | [[https:// |
- | It should be available in the fall/winter of 2024. | ||
</ | </ | ||
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===== Chapter 4. Enter: Gamification ===== | ===== Chapter 4. Enter: Gamification ===== | ||
- | {{::gamification-01.png? | + | {{::fig_400.png? |
Finally, we get to the heart of the matter. We start by introducing the term gamification, | Finally, we get to the heart of the matter. We start by introducing the term gamification, | ||
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There are still a bunch of things you can do on a small scale – one at a time if you like, that will send your students the message that you care, and that you respect and support them as individuals. Along the way, there’s a good chance you will create converts among your colleagues, and maybe even an administrator or two. | There are still a bunch of things you can do on a small scale – one at a time if you like, that will send your students the message that you care, and that you respect and support them as individuals. Along the way, there’s a good chance you will create converts among your colleagues, and maybe even an administrator or two. | ||
- | |||
* Five Requirements of a Gameful Classroom | * Five Requirements of a Gameful Classroom | ||
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* Academic Alignment | * Academic Alignment | ||
* Beginning at the Beginning | * Beginning at the Beginning | ||
- | | + | |
- | * Grades as Currency | + | * Example 1 – Computer Science Class |
- | * Examples | + | * Example 2 – English Class (High School) |
- | * Example | + | * Example |
- | * Example TWO – Basic English Syllabus | + | * I Hate Rubrics |
- | * Example THREE – Study Skills Syllabus | + | * A Simple 5-Point Scale |
+ | * A Simple 10-Point Scale | ||
+ | * Elements and Strategies for Starting Small | ||
+ | * Providing Cues and Associations | ||
+ | * Questions | ||
+ | * Re-examining Options | ||
+ | * Simple Bonus | ||
+ | * Grades as Currency, Generally | ||
+ | * A Single Quest | ||
+ | * A Last Word on Starting Small | ||
<WRAP clear /> | <WRAP clear /> | ||
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* Always Start at the End | * Always Start at the End | ||
- | * Gamification is NOT PBL and Narratives | + | * Recap: |
- | * Examples | + | * A Gamified Instructional Design Model |
- | * Example ONE – A 1st Year Non-Major’s | + | * Needs Analysis |
- | * Example TWO – A 1st Year Nursing Introduction | + | * Instructional Objectives |
+ | * Learning Path | ||
+ | * Mise-en-Scène | ||
+ | * Narrative | ||
+ | * Development of Instruction | ||
+ | * Instructional Strategies | ||
+ | * Quests | ||
+ | * Rewards | ||
+ | * The Original Course Design and Syllabus | ||
+ | * Basic Design | ||
+ | * Assessments and Evaluation | ||
+ | * Schedule | ||
+ | * Backstory | ||
+ | * The Redesign of a 1st Year Non-Major’s | ||
+ | * Iteration One | ||
+ | * Needs (Re)Analysis- Why Does This Course Exist? | ||
+ | * Instructional Objectives - How Will Learners be Different at the End? | ||
+ | * Original Course Critique | ||
+ | * Learning Path - How Do We Meet the Objectives? | ||
+ | * Mise-en-Scéne - What does the Overall Course Look Like? | ||
+ | * Meat and Potatoes - Instruction, | ||
+ | * Quests and Rewards | ||
+ | * The Final Product | ||
+ | * The Current State of a Whole Hog Gameful Design | ||
+ | * A Last Word on The Whole Hog | ||
<WRAP clear /> | <WRAP clear /> |