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book1-toc [2024/06/14 18:16] – [Chapter 6.The Whole Hog] becker | book1-toc [2024/11/01 17:51] (current) – [How to Bring Joy back to Learning By Making Your Classroom Gameful] becker | ||
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<WRAP round center safety 50%> | <WRAP round center safety 50%> | ||
- | Note that this book is a work in progress and things may be added (or deleted) as the book takes shape. | + | [[https:// |
- | It should be available in the fall/winter of 2024. | ||
</ | </ | ||
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===== Chapter 4. Enter: Gamification ===== | ===== Chapter 4. Enter: Gamification ===== | ||
- | {{::gamification-01.png? | + | {{::fig_400.png? |
Finally, we get to the heart of the matter. We start by introducing the term gamification, | Finally, we get to the heart of the matter. We start by introducing the term gamification, | ||
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* Recap: Gamification is NOT PBL and Narratives | * Recap: Gamification is NOT PBL and Narratives | ||
* A Gamified Instructional Design Model | * A Gamified Instructional Design Model | ||
- | | + | * Needs Analysis |
- | * The Original | + | * Instructional Objectives |
- | * Needs (Re)Analysis- Why Does This Course Exist? | + | * Learning Path |
- | * Instructional Objectives - How Will Learners be Different at the End? | + | * Mise-en-Scène |
- | * Learning Path - How Do We Meet the Objectives? | + | * Narrative |
- | * Mise-en-Scéne - What does the Overall Course Look Like? | + | * Development of Instruction |
- | * Meat and Potatoes - Instruction, | + | * Instructional Strategies |
- | * The Final Product | + | * Quests |
+ | * Rewards | ||
+ | * The Original Course Design and Syllabus | ||
+ | * Basic Design | ||
+ | * Assessments and Evaluation | ||
+ | * Schedule | ||
+ | * Backstory | ||
+ | | ||
+ | * Iteration One | ||
+ | * Needs (Re)Analysis- Why Does This Course Exist? | ||
+ | * Instructional Objectives - How Will Learners be Different at the End? | ||
+ | * Original Course Critique | ||
+ | | ||
+ | * Mise-en-Scéne - What does the Overall Course Look Like? | ||
+ | * Meat and Potatoes - Instruction, | ||
+ | * Quests and Rewards | ||
+ | * The Final Product | ||
+ | * The Current State of a Whole Hog Gameful Design | ||
* A Last Word on The Whole Hog | * A Last Word on The Whole Hog | ||