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- | ====== Practical Gamification A.K.A. Gameful Learning | + | ===== Practical Gamification A.K.A. Gameful Learning ===== |
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[size=150%]Gamification is not new.[/size] \\ | [size=150%]Gamification is not new.[/size] \\ | ||
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[size=150%]...BUT...[/ | [size=150%]...BUT...[/ | ||
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[size=150%]It actually is.[/ | [size=150%]It actually is.[/ | ||
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At least, the way we are doing it here.\\ | At least, the way we are doing it here.\\ | ||
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Points, Badges, Leaderboards, | Points, Badges, Leaderboards, | ||
None of that is new, and here's a secret....\\ | None of that is new, and here's a secret....\\ | ||
None of that is really what gamification **should** be about.\\ | None of that is really what gamification **should** be about.\\ | ||
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- | Gamification, | + | Gamification, |
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- | Gamification, | + | Gamification, |
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- | Gamification, | + | Gamification, |
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+ | <WRAP nicebox marine> | ||
We are offering a fresh take on/new look at what’s wrong with our current way of teaching/ | We are offering a fresh take on/new look at what’s wrong with our current way of teaching/ | ||
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Forget the hype and inflated predictions.\\ | Forget the hype and inflated predictions.\\ | ||
The strategies in this site and the books are ones that anyone can implement. | The strategies in this site and the books are ones that anyone can implement. | ||
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If you implement even some of the strategies described in this site, I can almost guarantee you that your students will be happier, be more engaged in the material, and, ultimately, learn more. | If you implement even some of the strategies described in this site, I can almost guarantee you that your students will be happier, be more engaged in the material, and, ultimately, learn more. | ||
+ | </ | ||
+ | by Katrin Becker | ||
+ | If you are confused about the distinctions between gamification, | ||
+ | (I will be creating a revised edition of this image in my 101 books. For now, if you wish to use this image, please use this citation as the source. )\\ | ||
+ | __**Becker, K. (2021). What’s the difference between gamification, | ||
- | by Katrin Becker | + | {{ :: |